AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games Performance in Netherlands Q4 2021
In Q4 2021, the top sandbox-like games in the Netherlands showed varied performance in terms of downloads, revenue, and active users, with notable trends for each game.
Performance of Top 5 Sandbox-like Games in the Netherlands for Q4 2021
The fourth quarter of 2021 saw interesting trends in the performance of the top sandbox-like games in the Netherlands. This analysis, based on Sensor Tower data, provides insights into the weekly downloads, revenue, and active users for these popular games.
Roblox
Roblox experienced significant fluctuations in weekly revenue, peaking at approximately $321.9K in the week of December 20. Weekly downloads saw a noticeable increase towards the end of the quarter, reaching about 26.2K in the final week. Active users remained relatively stable, with a slight increase from 724.2K at the end of November to 766.7K in the last week of December.
Minecraft
Minecraft's weekly revenue showed a gradual increase, peaking at around $34.2K in the final week of December. Downloads remained fairly consistent, averaging around 1.3K weekly. Active users saw a steady rise throughout the quarter, reaching a high of approximately 154.3K in the week of December 20.
ZEPETO: Avatar, Connect & Live
ZEPETO's revenue saw a significant increase towards the end of the quarter, peaking at about $5.4K in the week of December 20. Downloads also showed an upward trend, reaching around 3.6K in the same week. Active users climbed steadily, ending the quarter at approximately 21.3K.
IMVU: 3D Avatar Creator & Chat
IMVU's revenue increased gradually, with a peak of $2.5K in the week of December 20. Downloads fluctuated, reaching a high of about 1.8K in mid-November. Active users remained relatively stable, ending the quarter at around 13.4K.
Growtopia
Growtopia's revenue saw significant growth towards the end of the quarter, peaking at approximately $3.5K in the week of December 20. Downloads remained low but stable, averaging around 100 weekly. Active users showed a slight decline, ending the quarter at around 934.
For more detailed insights and data, visit Sensor Tower.